/* Haunt For Gold - Spooky Animations */

/* Screen Shake - for bomb explosions */
@keyframes screenShake {
  0%, 100% { transform: translate(0, 0); }
  10% { transform: translate(-5px, -5px); }
  20% { transform: translate(5px, -5px); }
  30% { transform: translate(-5px, 5px); }
  40% { transform: translate(5px, 5px); }
  50% { transform: translate(-3px, -3px); }
  60% { transform: translate(3px, -3px); }
  70% { transform: translate(-3px, 3px); }
  80% { transform: translate(3px, 3px); }
  90% { transform: translate(-1px, -1px); }
}

.shake {
  animation: screenShake 0.5s ease-in-out;
}

/* Ghost Float */
@keyframes ghostFloat {
  0%, 100% { 
    transform: translateY(0) rotate(0deg);
    opacity: 0.8;
  }
  25% { 
    transform: translateY(-10px) rotate(2deg);
    opacity: 1;
  }
  50% { 
    transform: translateY(-5px) rotate(-1deg);
    opacity: 0.9;
  }
  75% { 
    transform: translateY(-15px) rotate(-2deg);
    opacity: 1;
  }
}

.ghost-float {
  animation: ghostFloat 4s ease-in-out infinite;
}

/* Materialize - for enemy spawn */
@keyframes materialize {
  0% {
    opacity: 0;
    transform: scale(0.3);
    filter: blur(10px);
  }
  50% {
    opacity: 0.5;
    transform: scale(1.1);
    filter: blur(5px);
  }
  100% {
    opacity: 1;
    transform: scale(1);
    filter: blur(0);
  }
}

.materialize {
  animation: materialize 0.6s ease-out forwards;
}

/* Dematerialize - for enemy death */
@keyframes dematerialize {
  0% {
    opacity: 1;
    transform: scale(1);
    filter: blur(0);
  }
  50% {
    opacity: 0.5;
    transform: scale(1.2);
    filter: blur(5px);
  }
  100% {
    opacity: 0;
    transform: scale(0);
    filter: blur(15px);
  }
}

.dematerialize {
  animation: dematerialize 0.4s ease-in forwards;
}

/* Coin Collect Burst */
@keyframes coinBurst {
  0% {
    transform: scale(1);
    opacity: 1;
  }
  50% {
    transform: scale(1.5);
    opacity: 0.8;
    filter: brightness(1.5);
  }
  100% {
    transform: scale(0);
    opacity: 0;
  }
}

.coin-burst {
  animation: coinBurst 0.3s ease-out forwards;
}

/* Score Pop */
@keyframes scorePop {
  0% {
    transform: translateY(0) scale(1);
    opacity: 1;
  }
  100% {
    transform: translateY(-50px) scale(1.5);
    opacity: 0;
  }
}

.score-pop {
  animation: scorePop 0.8s ease-out forwards;
  position: absolute;
  font-family: 'Creepster', cursive;
  color: var(--cursed-gold);
  text-shadow: var(--gold-glow);
  pointer-events: none;
}

/* Pulse Glow */
@keyframes pulseGlow {
  0%, 100% {
    box-shadow: 0 0 5px var(--ghost-green);
  }
  50% {
    box-shadow: 0 0 25px var(--ghost-green), 0 0 50px rgba(0, 255, 65, 0.3);
  }
}

.pulse-glow {
  animation: pulseGlow 2s ease-in-out infinite;
}

/* Blood Drip - for title effect */
@keyframes bloodDrip {
  0% {
    height: 0;
    opacity: 0;
  }
  20% {
    opacity: 1;
  }
  100% {
    height: 30px;
    opacity: 0;
  }
}

.blood-drip::after {
  content: '';
  position: absolute;
  bottom: -5px;
  left: 50%;
  width: 3px;
  background: linear-gradient(180deg, var(--blood-red), transparent);
  animation: bloodDrip 3s ease-in-out infinite;
}

/* Lightning Flash */
@keyframes lightningFlash {
  0%, 100% { opacity: 0; }
  5% { opacity: 1; }
  10% { opacity: 0; }
  15% { opacity: 0.8; }
  20% { opacity: 0; }
}

.lightning-flash {
  position: fixed;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  background: rgba(255, 255, 255, 0.1);
  pointer-events: none;
  z-index: 100;
  animation: lightningFlash 10s ease-in-out infinite;
}

/* Skeleton Loading */
@keyframes skeletonPulse {
  0%, 100% {
    background-position: -200% 0;
  }
  50% {
    background-position: 200% 0;
  }
}

.skeleton-loading {
  background: linear-gradient(
    90deg,
    var(--haunted-purple) 0%,
    var(--deep-purple) 50%,
    var(--haunted-purple) 100%
  );
  background-size: 200% 100%;
  animation: skeletonPulse 2s ease-in-out infinite;
  border-radius: 4px;
}

/* Spooky Entrance */
@keyframes spookyEntrance {
  0% {
    opacity: 0;
    transform: translateY(30px) scale(0.9);
    filter: blur(5px);
  }
  100% {
    opacity: 1;
    transform: translateY(0) scale(1);
    filter: blur(0);
  }
}

.spooky-entrance {
  animation: spookyEntrance 0.6s ease-out forwards;
}

/* Staggered entrance for lists */
.spooky-entrance:nth-child(1) { animation-delay: 0.1s; }
.spooky-entrance:nth-child(2) { animation-delay: 0.2s; }
.spooky-entrance:nth-child(3) { animation-delay: 0.3s; }
.spooky-entrance:nth-child(4) { animation-delay: 0.4s; }
.spooky-entrance:nth-child(5) { animation-delay: 0.5s; }

/* Victory Celebration */
@keyframes victoryGlow {
  0%, 100% {
    text-shadow: 
      0 0 10px var(--cursed-gold),
      0 0 20px var(--cursed-gold);
  }
  50% {
    text-shadow: 
      0 0 30px var(--cursed-gold),
      0 0 60px var(--cursed-gold),
      0 0 90px rgba(255, 215, 0, 0.5);
  }
}

.victory-text {
  animation: victoryGlow 1s ease-in-out infinite;
}

/* Defeat Fade */
@keyframes defeatFade {
  0% {
    filter: grayscale(0) brightness(1);
  }
  100% {
    filter: grayscale(0.8) brightness(0.6);
  }
}

.defeat-effect {
  animation: defeatFade 1s ease-out forwards;
}

/* Floating Particles */
@keyframes particleFloat {
  0% {
    transform: translateY(100vh) rotate(0deg);
    opacity: 0;
  }
  10% {
    opacity: 0.6;
  }
  90% {
    opacity: 0.6;
  }
  100% {
    transform: translateY(-100px) rotate(360deg);
    opacity: 0;
  }
}

.floating-particle {
  position: fixed;
  pointer-events: none;
  animation: particleFloat 15s linear infinite;
  z-index: 0;
  font-size: 1.5rem;
  opacity: 0.5;
}

/* Heartbeat for low health */
@keyframes heartbeat {
  0%, 100% { transform: scale(1); }
  15% { transform: scale(1.1); }
  30% { transform: scale(1); }
  45% { transform: scale(1.15); }
  60% { transform: scale(1); }
}

.heartbeat {
  animation: heartbeat 1s ease-in-out infinite;
}

/* Reduced Motion Support */
@media (prefers-reduced-motion: reduce) {
  .shake,
  .ghost-float,
  .materialize,
  .dematerialize,
  .coin-burst,
  .score-pop,
  .pulse-glow,
  .blood-drip::after,
  .lightning-flash,
  .skeleton-loading,
  .spooky-entrance,
  .victory-text,
  .defeat-effect,
  .floating-particle,
  .heartbeat {
    animation: none !important;
  }
  
  .spooky-entrance {
    opacity: 1;
    transform: none;
    filter: none;
  }
}
